Search found 40 matches
- Fri Mar 31, 2017 6:17 pm
- Forum: Modding
- Topic: [HELP NEEDED] Checking needs of prisoners.
- Replies: 2
- Views: 2648
[HELP NEEDED] Checking needs of prisoners.
So, I've been modifying a mod ( this one ). My goal is that when a drug or alcohol addicted prisoner is near the sensor that the prisoners security level will be changed. The problem is that the script refuses to work and refuses to read the needs of the prisoners. The game throws at me this error. ...
- Thu Nov 10, 2016 1:27 pm
- Forum: Community Members
- Topic: [Suggestion] Extra Sector
- Replies: 9
- Views: 1414
Re: [Suggestion] Extra Sector
It shouldn't do this, I think, maybe it's a bug, we should check the bug tracker, post-haste.
- Wed Nov 09, 2016 2:37 pm
- Forum: Community Members
- Topic: [Suggestion] Extra Sector
- Replies: 9
- Views: 1414
Re: [Suggestion] Extra Sector
Ahh, just turn of cell rating optimization, and automatic security class elevation.
- Sun Nov 06, 2016 3:38 pm
- Forum: Community Members
- Topic: [Suggestion] Extra Sector
- Replies: 9
- Views: 1414
Re: [Suggestion] Extra Sector
CubeSy wrote:(...)Alternatively a simpeler option might be, to add a flag to a prisoner so he always keeps his current cell, and is never moved to an other cell, regardless of cell rating or whatever.
That does sound a bit like permanent lockdown now, doesn't it?
- Thu Nov 03, 2016 11:25 am
- Forum: General
- Topic: How Do i Use My Steam Code?
- Replies: 2
- Views: 652
Re: How Do i Use My Steam Code?
You use it to verify that you own the game on your forum account. So you can access the developer\community forum and the bug tracker.
You use it here: http://www.introversion.co.uk/prisonarchitect/register/.
You use it here: http://www.introversion.co.uk/prisonarchitect/register/.
- Thu Nov 03, 2016 11:14 am
- Forum: Community Members
- Topic: [Suggestion] Extra Sector
- Replies: 9
- Views: 1414
Re: [Suggestion] Extra Sector
Do you mean permanent lockdown?
- Wed Jun 15, 2016 8:51 am
- Forum: Community Members
- Topic: how to download mods from steam and steam key i don't have
- Replies: 3
- Views: 802
Re: how to download mods from steam and steam key i don't ha
how do i download modes from steam to prison architect i don't have a steam key nor have i connected prison architect with steam idk to all this please help me I'm just new to this stuff and want to download mods please help Good question, I'm in the same boat. Must we need Steam for modding? Now y...
- Fri May 27, 2016 2:06 pm
- Forum: Introversion Blog
- Topic: Prison Architect Update 7. June 28 Date for PS4 / XBox1
- Replies: 7
- Views: 378007
Re: Prison Architect Update 7. June 28 Date for PS4 / XBox1
No new big features? Then it's time for modding system 2.0.
- Wed May 25, 2016 4:10 pm
- Forum: Community Members
- Topic: Issues with Prison Architect - A little bit of a rant
- Replies: 6
- Views: 2477
Re: Issues with Prison Architect - A little bit of a rant
I agree, PA needs some serious polish. You should be able to dismantle pipes or cable separately. This. Oh for the love of God every time I add some new building the half of the prison loses access to water. Why can't I turn the lights off in the cells of a prison at sleep time? The game already rec...
- Wed May 25, 2016 3:36 pm
- Forum: Community Members
- Topic: [Suggestion] Minimum prison labour requirment
- Replies: 6
- Views: 1268
Re: [Suggestion] Minimum prison labour requirment
Yeah, I agree that this is an issue for the shops and in general. One temporary fix that I think would be relatively easy for them to implement is the option of assigning a guard to work the shop instead of/in addition to prisoners. I like the idea of forcing your prisoners to work as well. I don't...
- Wed May 11, 2016 11:07 am
- Forum: Community Members
- Topic: [Suggestion] Minimum prison labour requirment
- Replies: 6
- Views: 1268
Re: [Suggestion] Minimum prison labour requirment
Now that we are talking about micromanagement, one feature I would like is to see the total number of workpositions on the job distribution screen.
- Tue May 10, 2016 2:08 pm
- Forum: Community Members
- Topic: [Suggestion] Minimum prison labour requirment
- Replies: 6
- Views: 1268
Re: [Suggestion] Minimum prison labour requirment
Thanks. Now we just need Chris and co. to think the same thing.
- Thu Apr 21, 2016 9:14 pm
- Forum: Community Members
- Topic: [Suggestion] Minimum prison labour requirment
- Replies: 6
- Views: 1268
[Suggestion] Minimum prison labour requirment
So here's the thing. I've split my work time in my regime so that one group of prisoners can shop while the other one operates the shop and later they switch places. But one particular group of prisoners wants to sit on their lazy a**es all day and is taking the cleaning job, instead. *cough* low se...
- Thu Jan 29, 2015 3:37 pm
- Forum: Community Members
- Topic: Saying hi!
- Replies: 7
- Views: 869
Re: Saying hi!
Welcome to the Prison Architect forums.
How tough are ya?
How tough are ya?
- Sat Jan 24, 2015 2:53 pm
- Forum: Introversion Blog
- Topic: Prison Architect Alpha 28
- Replies: 31
- Views: 160350
Re: Prison Architect Alpha 28
New Guy wrote:<Snip>
<Moderator Tip: Just write <Snip> when quoting a large post, so your own post doesn't become super large - or you can just quote a specific part of the large post, instead of the entire post!>
Thats's nice but bug reports are supposed to go into the bug tracker.