Search found 8 matches

by Detoxer
Tue Mar 31, 2015 2:55 am
Forum: Modding
Topic: [Mod] Blueline
Replies: 8
Views: 4829

Re: [Mod] Blueline

Sorry I've only seen the replies now. That wasn't a feature of the mod, something messed up with it. But its resolved now. :)

I've added some new things recently as seen on the changelog.
by Detoxer
Thu Feb 19, 2015 2:44 am
Forum: Modding
Topic: Research - Unlocking Weapon?
Replies: 8
Views: 1046

Re: Research - Unlocking Weapon?

Oh sorry, I didn't quite understand what was meant by the object. But thats a good idea, though I'm not too sure the exact things I would have to put in order to set AssaultRifles as requiring an object, the same way with requiring the research before they are available. I have a feeling I'm out of ...
by Detoxer
Thu Feb 19, 2015 12:03 am
Forum: Modding
Topic: Research - Unlocking Weapon?
Replies: 8
Views: 1046

Re: Research - Unlocking Weapon?

Does the taser need a special object before they can be used by the guards? Everything I can see to do with the tazers is just the basics, nothing different from the other items really. I'm just going to guess that the method for them getting equipment is based on some sort of code in the game that...
by Detoxer
Wed Feb 18, 2015 11:38 pm
Forum: Modding
Topic: [Help] Need help with sounds.txt
Replies: 14
Views: 1258

Re: [Help] Need help with sounds.txt

Sorry for bumping this post but I may have the solution as I was having the exact same problem, and hopefully it will help other people. I found it wasn't a problem with sounds.txt as such, just the audio file itself. As I had one audio file from another game, converted it to an Ogg file, then I tri...
by Detoxer
Wed Feb 18, 2015 11:16 pm
Forum: Modding
Topic: [Mod] Blueline
Replies: 8
Views: 4829

Re: [Mod] Blueline

Thank you for the kind words, I'm sorry I typed a reply but seemingly didn't click submit. xD
I'm having lots of fun trying out the modding of PA. :D
by Detoxer
Wed Feb 18, 2015 11:11 pm
Forum: Modding
Topic: Research - Unlocking Weapon?
Replies: 8
Views: 1046

Re: Research - Unlocking Weapon?

Did you edit the code of the ArmedGuard? In materials.txt find ArmedGuard, copy him to your materials.txt and add the line "Equipment AssaultRifle" and they should have to go to the armoury, but i'm not sure. I also think that you will have to research it in order for them to be able to u...
by Detoxer
Wed Feb 18, 2015 10:16 pm
Forum: Modding
Topic: Research - Unlocking Weapon?
Replies: 8
Views: 1046

Research - Unlocking Weapon?

Hi everyone, I'm currently trying to make a research plan that involves unlocking the Assault Rifle, so that the armed guards will go to the armoury and exchange their shotguns for it. Kind of like if you edit the guard's equipment in the materials.txt, then load a save and you'll see the new guards...
by Detoxer
Sun Feb 15, 2015 6:22 pm
Forum: Modding
Topic: [Mod] Blueline
Replies: 8
Views: 4829

[Mod] Blueline

Hi everyone, I figured I would show you all the mod I have been working on, it has recently come to the point where I've released it to other PA players. I plan to update it over the coming weeks and months, here is the link, a trailer video and a small description. I hope you like it! http://i1216....

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