Search found 94 matches
- Sun Feb 01, 2015 5:26 am
- Forum: Modding
- Topic: Help: finding objects and setting them to a variable
- Replies: 3
- Views: 613
Re: Help: finding objects and setting them to a variable
If you're trying to get the number of objects in the table returned by GetNearbyObjects, you're going to have to manually iterate through it and count the iterations. tonumber() won't work for that.
- Sun Feb 01, 2015 5:22 am
- Forum: Modding
- Topic: Attempt to compare with a nil value
- Replies: 2
- Views: 599
Re: Attempt to compare with a nil value
The end at line 59 ends your Update function. Everything below that is no longer inside it.
- Sat Jan 24, 2015 9:48 pm
- Forum: Modding
- Topic: Attempt to call global 'require' (a nil value)???
- Replies: 7
- Views: 4071
Re: Attempt to call global 'require' (a nil value)???
ronnie4444 wrote:It's confusing why anyone would ban "dofile()" and such from their game.
My guess is to prevent mods from uploading malicious software to users.
- Fri Jan 23, 2015 10:41 pm
- Forum: Modding
- Topic: Object property type
- Replies: 1
- Views: 454
Re: Object property type
Use tonumber() to convert the strings you get back into a number.
- Sat Jan 17, 2015 10:29 pm
- Forum: Modding
- Topic: [MOD] Need Help
- Replies: 12
- Views: 1911
Re: [MOD] Need Help
Nope, haven't really tried it out. It's not really used by anyone I reckon, given how clunky it is.
- Sat Jan 17, 2015 10:18 pm
- Forum: Modding
- Topic: [MOD] Need Help
- Replies: 12
- Views: 1911
Re: [MOD] Need Help
The game using objects.png instead of your sprites.png was caused by the missing 's', yes. After fixing that I noticed it wasn't drawing correctly, which was caused by the wrong coordinates (x 7 → 6, y 1 → 0). For staff you should also use rotatetype 1 instead of 0. For more information on rotatetyp...
- Sat Jan 17, 2015 10:08 pm
- Forum: Modding
- Topic: [help] Annoying grey lines on edges
- Replies: 6
- Views: 1129
Re: [help] Annoying grey lines on edges
The game compresses the sprite graphic files inside the engine before drawing them. This causes compression loss, causing stray pixels to cross over into adjacent sprites. Those are the grey lines you see. The only way to avoid this would be to have a space between all of the game's individual sprit...
- Sat Jan 17, 2015 10:03 pm
- Forum: Modding
- Topic: [MOD] Need Help
- Replies: 12
- Views: 1911
Re: [MOD] Need Help
Checked your files, there's nothing wrong with your sprites, but your file name is indeed wrong, as Knoest pointed out. It should be called sprites.png NOT sprite.png (you forgot the 's'). This is why your mod wasn't loading it. Your materials.txt file was a little off as well, the sprite coordinate...
- Sat Jan 17, 2015 9:43 pm
- Forum: Modding
- Topic: [MOD] Need Help
- Replies: 12
- Views: 1911
Re: [MOD] Need Help
Try this site: http://postimage.org/
Very simple to use, 's where I usually post my images.
EDIT: Ninja'd.
Very simple to use, 's where I usually post my images.
EDIT: Ninja'd.
- Sat Jan 17, 2015 9:35 pm
- Forum: Modding
- Topic: [MOD] Need Help
- Replies: 12
- Views: 1911
Re: [MOD] Need Help
Most likely there's something wrong with your sprites.png file. Post it here for us to see.
- Wed Jan 14, 2015 7:59 pm
- Forum: Modding
- Topic: [MOD][WIP] Functional Electric Chair A-28
- Replies: 6
- Views: 6102
Re: [MOD][WIP] Functional Electric Chair A-28
Updated to Alpha-28.
- Wed Jan 14, 2015 11:05 am
- Forum: Modding
- Topic: [Tutorial] RotateTypes Explained
- Replies: 10
- Views: 21120
Re: [Tutorial] RotateTypes Explained
RotateType 1 and 3 have another difference: RotateType 3 sprites are arranged with walls, RotateType 1 sprites are not! Are you talking about the AttachToWall tag? (materials.txt) It's true that a lot of objects using RotateType 3 have this tag set to true, but it is in no way related to the Rotate...
- Wed Jan 14, 2015 10:44 am
- Forum: Modding
- Topic: {deleted post}
- Replies: 12
- Views: 2329
Re: POW Mod Update
In other news, Jasper has been kicked off the PoW team.
What's that I taste? Could it be... Mmm, yes. The unmistakable taste of ironic justice.
I haven't laughed this hard in a long time. Thanks for the giggles.
What's that I taste? Could it be... Mmm, yes. The unmistakable taste of ironic justice.
JASPer.Gamer.9.0 wrote:Jasper Greenham
(obviously the Best Modder)
I haven't laughed this hard in a long time. Thanks for the giggles.
- Sun Nov 02, 2014 8:03 am
- Forum: General
- Topic: Your admission to playing FFXII on an emulator
- Replies: 18
- Views: 4179
Re: Your admission to playing FFXII on an emulator
I do not wish for this to become a big deal Then why did you bring this to a public forum? You could've asked them this directly via their support page or even a direct e-mail. The only reason you would ask this question here is to up the drama. Also, you serious? The game is 8 years old and no lon...
- Wed Oct 29, 2014 3:43 pm
- Forum: Community Members
- Topic: Advice From an Actual Correction Officer
- Replies: 52
- Views: 3552
Re: Advice From an Actual Correction Officer
Posting for relevance: Kotaku discussion
Should shed a few lights on what Introversion intended/intends the game to be.
Should shed a few lights on what Introversion intended/intends the game to be.