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patto

Joined: 19 Aug 2008 Posts: 20
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Posted: Thu Oct 02, 2008 11:48 pm Post subject: Turret sound annoyance |
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when you have a turret and control it to shoot with, the sound of it firing is so loud.
at least twice as loud as the normal sound of gameplay.
also another turret annoyance is now and then its crosshair will jerk to the right and take a second to drift back to where it was shooting.
Last edited by patto on Thu Oct 02, 2008 11:58 pm; edited 2 times in total |
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Pox

Joined: 03 Mar 2007 Posts: 170 Location: Melbourne  |
Posted: Thu Oct 02, 2008 11:49 pm Post subject: |
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| I get the second issue too, every now and again the turret seems to instantly turn 180 degrees and then rotate clockwise back to the front. The crosshair moves too. |
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patto

Joined: 19 Aug 2008 Posts: 20
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Posted: Thu Oct 02, 2008 11:52 pm Post subject: |
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| yeah i meant that. the turret itself moves so you're shooting at things to the right for a second. |
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IronWill
Joined: 24 Sep 2008 Posts: 48
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Posted: Fri Oct 03, 2008 1:51 am Post subject: |
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| Same issues : sound is going very loud (very bad issue) and the turret suddently aims to the left or right... Really bad when manoeuvering flamethrower turret. |
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The GoldFish


Joined: 01 Mar 2002 Posts: 425 Location: Bowl / South UK  |
Posted: Fri Oct 03, 2008 3:57 am Post subject: |
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Yeah the control twitches have been around since Darwinia I think, where it would often twitch on the world map. Obviously, this is very bad if you're controlling a flame or rocket turret...
Anyway, it may be possible to ghost a sound file over the top of the existing one to tone down the volume... (ie a cheap hack, not really a solution but may make your life a little easier until the day there's a better solution for you) |
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zach


Joined: 30 Jun 2004 Posts: 382 Location: Denmarkia  |
Posted: Fri Oct 03, 2008 12:01 pm Post subject: |
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That would be a very cheap hack indeed. And one you could perform without resorting to changing the actual sound files.
sounds.txt
| Code: |
[...]
# =========================================================
BUILDING GunTurret
EVENT FireShell
SOUNDNAME turretfire
SOURCETYPE 1
POSITIONTYPE 2
INSTANCETYPE 0
LOOPTYPE 0
TEAMMATCHTYPE 0
MINDISTANCE 91.92
VOLUME PARAMETER TypeFixedValue 10.00 UpdateOncePerLoop
FREQUENCY PARAMETER TypeRangedRandom 0.94 1.16 0.00 UpdateOncePerLoop
END
[...]
EVENT FireFlame
SOUNDNAME flameturretfire
SOURCETYPE 1
POSITIONTYPE 1
INSTANCETYPE 0
LOOPTYPE 0
TEAMMATCHTYPE 0
MINDISTANCE 100.00
VOLUME PARAMETER TypeFixedValue 10.00 UpdateConstantly
FREQUENCY PARAMETER TypeRangedRandom 0.92 1.55 0.00 UpdateOncePerLoop
END
[...]
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I think that would leave you with no turretsound (ie. too low to hear) when you're not manning the turret.
This might be solvable through means of TypeRangedRandom or TypeLinked, but I have no idea how to use those. |
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patto

Joined: 19 Aug 2008 Posts: 20
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Posted: Thu Oct 16, 2008 4:58 pm Post subject: |
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| ok, the jerk problem was fixed in 1.1.0 but the very loud turret annoyance still exists. |
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allen

Joined: 28 Feb 2007 Posts: 141 Location: USA  |
Posted: Fri Oct 17, 2008 3:30 am Post subject: |
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| yes I always reach to turn my speakers down when I manually control a turret. Before this action became second nature to me I would jump and wince...awful. |
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Jazz Ad
Joined: 25 Aug 2008 Posts: 14
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Posted: Sun Oct 19, 2008 4:05 pm Post subject: |
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| It wouldn't be too hard to implement a somewhat mutedturret sound when you directly control it, would it ? |
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Johnis

Joined: 16 Jun 2007 Posts: 31 Location: GREECE  |
Posted: Sun Oct 19, 2008 5:21 pm Post subject: |
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the sound is great.  |
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RabidZombie

Joined: 18 Nov 2005 Posts: 943
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Posted: Sun Oct 19, 2008 6:50 pm Post subject: |
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I don't think anyone has ever complained before...
Although I have to agree, it is a tad loud. |
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blaster339
Joined: 31 Mar 2010 Posts: 15 Location: In a Virtual Planet(Darwinia) far,far away  |
Posted: Thu Apr 01, 2010 5:06 am Post subject: |
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ugh.... there's nthing wrong
I mean look in real life machine guns are loud....are you even thinking??????
Edit:If your annoyed just shut the speaker off |
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Phelanpt


Joined: 10 Aug 2006 Posts: 598 Location: Portugal  |
Posted: Thu Apr 01, 2010 10:56 am Post subject: |
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| Look at the dates in the posts before you reply to them. |
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blaster339
Joined: 31 Mar 2010 Posts: 15 Location: In a Virtual Planet(Darwinia) far,far away  |
Posted: Thu Apr 01, 2010 12:44 pm Post subject: |
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don't care bout that LOL
be greatful |
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bert_the_turtle


Joined: 13 Oct 2006 Posts: 1071 Location: Cologne  |
Posted: Thu Apr 01, 2010 1:58 pm Post subject: |
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| blaster339 wrote: |
| don't care bout that LOL |
We see that. You should care. That's why he posted. I use easy words. Just for you.
Less patronizing: On this forum, we don't like it if people 'bump' old threads. If you have a super new insight into an old topic, of course you are free to post it. But you haven't, so you should let old threads alone. Nobody is going to pick up the discussion again, because either they don't feel like rereading the topic to get into it again or because they feel everything that can be said has already be said. Most people will just be annoyed. |
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