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Turret sound annoyance
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patto





Joined: 19 Aug 2008
Posts: 20

 PostPosted: Thu Oct 02, 2008 11:48 pm    Post subject: Turret sound annoyance Reply with quote Back to top

when you have a turret and control it to shoot with, the sound of it firing is so loud.
at least twice as loud as the normal sound of gameplay.

also another turret annoyance is now and then its crosshair will jerk to the right and take a second to drift back to where it was shooting.


Last edited by patto on Thu Oct 02, 2008 11:58 pm; edited 2 times in total
 
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Pox





Joined: 03 Mar 2007
Posts: 170
Location: Melbourne
 PostPosted: Thu Oct 02, 2008 11:49 pm    Post subject: Reply with quote Back to top

I get the second issue too, every now and again the turret seems to instantly turn 180 degrees and then rotate clockwise back to the front. The crosshair moves too.
 
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patto





Joined: 19 Aug 2008
Posts: 20

 PostPosted: Thu Oct 02, 2008 11:52 pm    Post subject: Reply with quote Back to top

yeah i meant that. the turret itself moves so you're shooting at things to the right for a second.
 
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IronWill





Joined: 24 Sep 2008
Posts: 48

 PostPosted: Fri Oct 03, 2008 1:51 am    Post subject: Reply with quote Back to top

Same issues : sound is going very loud (very bad issue) and the turret suddently aims to the left or right... Really bad when manoeuvering flamethrower turret.
 
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The GoldFish






Joined: 01 Mar 2002
Posts: 425
Location: Bowl / South UK
 PostPosted: Fri Oct 03, 2008 3:57 am    Post subject: Reply with quote Back to top

Yeah the control twitches have been around since Darwinia I think, where it would often twitch on the world map. Obviously, this is very bad if you're controlling a flame or rocket turret...

Anyway, it may be possible to ghost a sound file over the top of the existing one to tone down the volume... (ie a cheap hack, not really a solution but may make your life a little easier until the day there's a better solution for you)
 
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zach






Joined: 30 Jun 2004
Posts: 382
Location: Denmarkia
 PostPosted: Fri Oct 03, 2008 12:01 pm    Post subject: Reply with quote Back to top

That would be a very cheap hack indeed. And one you could perform without resorting to changing the actual sound files.

sounds.txt
Code:
[...]
# =========================================================
BUILDING GunTurret
   EVENT FireShell           
      SOUNDNAME          turretfire
      SOURCETYPE         1
      POSITIONTYPE       2
      INSTANCETYPE       0
      LOOPTYPE           0
      TEAMMATCHTYPE      0
      MINDISTANCE        91.92
      VOLUME             PARAMETER TypeFixedValue       10.00  UpdateOncePerLoop
      FREQUENCY          PARAMETER TypeRangedRandom      0.94     1.16     0.00  UpdateOncePerLoop
   END
   [...]
   EVENT FireFlame           
      SOUNDNAME          flameturretfire
      SOURCETYPE         1
      POSITIONTYPE       1
      INSTANCETYPE       0
      LOOPTYPE           0
      TEAMMATCHTYPE      0
      MINDISTANCE        100.00
      VOLUME             PARAMETER TypeFixedValue       10.00  UpdateConstantly
      FREQUENCY          PARAMETER TypeRangedRandom      0.92     1.55     0.00  UpdateOncePerLoop
   END
[...]


I think that would leave you with no turretsound (ie. too low to hear) when you're not manning the turret.

This might be solvable through means of TypeRangedRandom or TypeLinked, but I have no idea how to use those.
 
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patto





Joined: 19 Aug 2008
Posts: 20

 PostPosted: Thu Oct 16, 2008 4:58 pm    Post subject: Reply with quote Back to top

ok, the jerk problem was fixed in 1.1.0 but the very loud turret annoyance still exists.
 
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allen





Joined: 28 Feb 2007
Posts: 141
Location: USA
 PostPosted: Fri Oct 17, 2008 3:30 am    Post subject: Reply with quote Back to top

yes I always reach to turn my speakers down when I manually control a turret. Before this action became second nature to me I would jump and wince...awful.
 
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Jazz Ad





Joined: 25 Aug 2008
Posts: 14

 PostPosted: Sun Oct 19, 2008 4:05 pm    Post subject: Reply with quote Back to top

It wouldn't be too hard to implement a somewhat mutedturret sound when you directly control it, would it ?
 
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Johnis





Joined: 16 Jun 2007
Posts: 31
Location: GREECE
 PostPosted: Sun Oct 19, 2008 5:21 pm    Post subject: Reply with quote Back to top

the sound is great. Smile
 
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RabidZombie






Joined: 18 Nov 2005
Posts: 943

 PostPosted: Sun Oct 19, 2008 6:50 pm    Post subject: Reply with quote Back to top

I don't think anyone has ever complained before... Razz

Although I have to agree, it is a tad loud.
 
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blaster339





Joined: 31 Mar 2010
Posts: 15
Location: In a Virtual Planet(Darwinia) far,far away
 PostPosted: Thu Apr 01, 2010 5:06 am    Post subject: Reply with quote Back to top

ugh.... there's nthing wrong
I mean look in real life machine guns are loud....are you even thinking??????

Edit:If your annoyed just shut the speaker off
 
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Phelanpt






Joined: 10 Aug 2006
Posts: 598
Location: Portugal
 PostPosted: Thu Apr 01, 2010 10:56 am    Post subject: Reply with quote Back to top

Look at the dates in the posts before you reply to them.
 
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blaster339





Joined: 31 Mar 2010
Posts: 15
Location: In a Virtual Planet(Darwinia) far,far away
 PostPosted: Thu Apr 01, 2010 12:44 pm    Post subject: Reply with quote Back to top

don't care bout that LOL
be greatful
 
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bert_the_turtle






Joined: 13 Oct 2006
Posts: 1071
Location: Cologne
 PostPosted: Thu Apr 01, 2010 1:58 pm    Post subject: Reply with quote Back to top

blaster339 wrote:
don't care bout that LOL
We see that. You should care. That's why he posted. I use easy words. Just for you.

Less patronizing: On this forum, we don't like it if people 'bump' old threads. If you have a super new insight into an old topic, of course you are free to post it. But you haven't, so you should let old threads alone. Nobody is going to pick up the discussion again, because either they don't feel like rereading the topic to get into it again or because they feel everything that can be said has already be said. Most people will just be annoyed.
 
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