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A new kind of evil

 
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Bloody Shame





Joined: 02 Feb 2010
Posts: 28

 PostPosted: Tue Feb 02, 2010 1:49 am    Post subject: A new kind of evil Reply with quote Back to top

I think for the future of Multiwinia there needs to be some kind of pure evil monstrosity that takes the might of all for players to temporarily unite to destroy it. I'm not talking about Futurewinnians or Evillians, they can be destroyed by one ortwo players. I am also not talking about soul destroyers or viruses, they can be destroyed by some well placed gun turrets or rocketwinians. What i would really like to see is something so evil so sinister so powerful that it would be impossible for one player to defeat alone. Maybe the creature that the Shaman summoned at confrontation point to unite the blue and yellow tribes.
 
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Tom.K





Joined: 26 Dec 2009
Posts: 27
Location: The Universe / Milky Way / Solar System / Earth / Europe / Croatia
 PostPosted: Tue Feb 02, 2010 8:57 am    Post subject: Reply with quote Back to top

That would make Single Player Game quite unbeatable then...
AI would keep attacking others, while human is trying to beat the unbeatable thing with no sucess...
 
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elexis





Joined: 24 Aug 2007
Posts: 413
Location: Australia
 PostPosted: Tue Feb 02, 2010 9:18 am    Post subject: Reply with quote Back to top

A new game mode? The only problem with it I can see (apart from what is this evil thing) is that the action would be hampered by the long time it would take to muster up a suitable force and then confront it, making the time in between rather dull. There are only two ways I can see around this: Make the thing attack in ways that are similar to a regular enemy AI (which I think would defeat the purpose) or to make maps really small which would limit strategy.

As for the "beast" itself... a SuperVirus? *coughRevelationcough*
 
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Krion112





Joined: 15 Nov 2008
Posts: 88

 PostPosted: Tue Feb 02, 2010 10:45 pm    Post subject: Reply with quote Back to top

*cough Revelation is only existed in Stricken Souls cough*
 
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xander






Joined: 21 Oct 2004
Posts: 1026
Location: Sparks, NV, USA
 PostPosted: Wed Feb 03, 2010 12:16 am    Post subject: Reply with quote Back to top

Krion112 wrote:
*cough Revelation is only existed in Stricken Souls cough*

And Uplink. And IV has kind-of-sort-of-but-not-really indicated that Darwinia and Uplink may (or may not) take place in the same universe, thus Revelation makes sense in Darwinia/Multiwinia.

xander
 
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Bloody Shame





Joined: 02 Feb 2010
Posts: 28

 PostPosted: Wed Feb 03, 2010 1:19 am    Post subject: Reply with quote Back to top

I guess the creature would have to be accidentally summoned from a crate but only on maps with at least 3 players.
 
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Krion112





Joined: 15 Nov 2008
Posts: 88

 PostPosted: Wed Feb 03, 2010 3:19 am    Post subject: Reply with quote Back to top

That's good enough for me, I suppose, although technically, the only sight of revelation ever seen was TGF's revelation, which was simply a black soul destroyer. I imagine that this monstrosity would be much more fearful.
 
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Shwart!!






Joined: 12 Nov 2006
Posts: 278

 PostPosted: Wed Feb 03, 2010 7:41 am    Post subject: Reply with quote Back to top

A soul destroyer made of futurewinian ships. OHEMMGEE.
With triffids on it. And turrets.
And nuke subs.


...what?
 
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prophile






Joined: 18 Feb 2005
Posts: 56
Location: Southampton, UK
 PostPosted: Wed Feb 03, 2010 7:43 am    Post subject: Reply with quote Back to top

A zombie apocalypse vs evilwinians and the virus might be interesting.

Left 4 Dead style.
 
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eos





Joined: 01 Feb 2009
Posts: 46
Location: This is beyond your understanding, mortal.
 PostPosted: Sat Feb 06, 2010 3:10 pm    Post subject: Reply with quote Back to top

Actually, there's an idea: If we have to deal with what (for the purpose of this exercise) I'm going to call Revelation, there should be several superweapons spawned in. Hell, how about an assault map where both the players are on the defending side, being attacked by EWs in order to arm the WMD to destroy Revelation!
On a side note, it might be a good idea to have new buildings-nuke silos! Can be placed in near spawns and trunk ports, and controlled by 5 'winians. There should be a limit on the amount of nukes fired before collapse.
 
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GreenRock





Joined: 03 May 2009
Posts: 71
Location: El Paso, Texas
 PostPosted: Sat Feb 06, 2010 7:05 pm    Post subject: Reply with quote Back to top

...Are there any boss fights in Darwinia?
 
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bert_the_turtle






Joined: 13 Oct 2006
Posts: 1071
Location: Cologne
 PostPosted: Sat Feb 06, 2010 7:12 pm    Post subject: Reply with quote Back to top

Sorta.
 
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