Defcon
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2v2 [TUFT] Rules
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Turgon





Joined: 23 Jan 2010
Posts: 162
Location: Gondolin
 PostPosted: Fri Feb 24, 2012 12:19 am    Post subject: 2v2 [TUFT] Rules Reply with quote Back to top

The rules will be standard Ace Rules, (slightly edited) and the stats will be done by cza and FF. We shall also go with FlexiTeams™

Post screen shots here: http://forums.introversion.co.uk/defcon/viewtopic.php?t=8111

Rules

How scoring will work

Combined score of both team mates, not position, will determine the winners. There is no limit to the number of games that can be played nor is there a minimum.

Game settings

Random territories and cities. Units, victory timer, etc all remain default.

Pause should be an enabled feature.

Absolutely no aliases

Miscellaneous rules

Drops from a game require a restart if before Defcon 3, up to the players if after (majority vote on friendly void). That means if you have technical problems, make sure you fix them before playing Wink. Screen shots must be provided for results to count. There will be a specific thread for screen shots.

There are no 'hard and fast' rules except the 'posting of game over screen shot to count'. I expect most to play fair and with decent sportsmanship. I'm not momma kitty and you're not kittens; complaining is ignored. This is a tourney for the players by the players and is meant to provide competitive, rage-quit-free, enjoyable games with a purpose. All players that can behave are welcome regardless of age, skill, or IQ.

*By joining up, you agree to the conditions above and can not complain about them later. Razz If you have a problem with the rules, give an alternative solution and it will be considered.

EDIT: After the ready button is pressed by any player the teams are set. There are NO exceptions to this rule. If you are one of the 4 players you are PLAYING. If you leave for any reason that even looks the least bit like you are tring to avoid a game, there will be a -100 point penalty to your team. If it happens again you are disqualified.


EDIT: POST YOUR DAMN SCREEN SHOTS PROMPTLY PLEASE Laughing


Last edited by Turgon on Fri Mar 09, 2012 2:52 am; edited 10 times in total
 
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k-dawg





Joined: 25 Nov 2010
Posts: 206

 PostPosted: Fri Feb 24, 2012 1:05 am    Post subject: Reply with quote Back to top

Sounds good, when do games get set up, or is it "whenever everyone's on"
 
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Turgon





Joined: 23 Jan 2010
Posts: 162
Location: Gondolin
 PostPosted: Fri Feb 24, 2012 1:24 am    Post subject: Reply with quote Back to top

k-dawg wrote:
Sounds good, when do games get set up, or is it "whenever everyone's on"


Still working on it. I'll keep everyone posted
 
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Forever Young





Joined: 16 Dec 2008
Posts: 1138
Location: Black Forest Germany GMT+1
 PostPosted: Sat Feb 25, 2012 11:09 am    Post subject: Reply with quote Back to top

Turgon wrote:
k-dawg wrote:
Sounds good, when do games get set up, or is it "whenever everyone's on"


Still working on it. I'll keep everyone posted

normally whenever everyones on, or not?
victory timer default? it means 45? in 2v2 random city games is it higher, normally 60!
edit: i think for 2v2 random city games it will be better to set the timer to 60 or 55.
pause feature at def 5 allowed for planning tactic or only for connection probs?


Last edited by Forever Young on Sat Feb 25, 2012 4:39 pm; edited 1 time in total
 
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Mrmot





Joined: 14 Feb 2004
Posts: 890
Location: Bosnia and Herzegovina
 PostPosted: Sat Feb 25, 2012 1:09 pm    Post subject: Reply with quote Back to top

We accept rules, now let's start.
 
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-- Tobias --





Joined: 07 Mar 2011
Posts: 359

 PostPosted: Sat Feb 25, 2012 2:43 pm    Post subject: Reply with quote Back to top

Suggestions:

1) Either use a chat room to set up games, or create a penalty system for people joining a game only to leave if they are not satisfied with their ally.

2) Game settings - max city populations
 
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Turgon





Joined: 23 Jan 2010
Posts: 162
Location: Gondolin
 PostPosted: Sat Feb 25, 2012 5:11 pm    Post subject: Reply with quote Back to top

-- Tobias -- wrote:
Suggestions:

1) Either use a chat room to set up games, or create a penalty system for people joining a game only to leave if they are not satisfied with their ally.

2) Game settings - max city populations


Good point Tobias and the rules now describes what happens if there are players that pull that shit Cool

Im waiting for Sen to configure the server. As soon as that happens, the tour starts.

And a special thanks to Sen for doing this for all of us Very Happy
 
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cza





Joined: 21 Nov 2008
Posts: 533
Location: The Void
 PostPosted: Sat Feb 25, 2012 6:04 pm    Post subject: Reply with quote Back to top

Turgon didn't put this in as a rule, but please try to pretend it is a rule: when your game ends, post your screen shots as soon as possible.

In the past, some people saved up their screen shots, then posted them singly or as a group hours or days later. It isn't impressive to suddenly post three wins together, it is just annoying. It puts the posted games out of order compared to the order one finds on SFCON, which I often use to verify things that aren't clear in the shot or make sure I haven't missed any games. And I don't want to have a nice spreadsheet going during the time I have to work on it, only to have to go back ten entries and insert a new row because you were lazy. There is no reason to delay. Posting a screenshot takes maybe five minutes. If you don't have webspace, get some. I use wikispaces because it's free and they've never questioned my posting of all this random Defcon crap. If you know you don't have time to post immediately, then give someone else the responsibility. Don't be a noob about this. Thanks.
 
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R3D





Joined: 02 Aug 2009
Posts: 258
Location: danmark
 PostPosted: Sat Feb 25, 2012 6:51 pm    Post subject: Reply with quote Back to top

forbid blind nuking silos?
 
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Schubdüse





Joined: 08 May 2007
Posts: 1162
Location: Germany_GMT+1
 PostPosted: Sat Feb 25, 2012 7:05 pm    Post subject: Reply with quote Back to top

R3D wrote:
forbid blind nuking silos?

LOL!

Forbid naval nuking?
Forbid bomber waves?
Forbid panzer?
Forbid nuke packages?
Forbid fighter rushs?
Forbid placing silos?
Forbid placing bases?
Forbid placing fleets?
Forbid Defcon???
 
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Turgon





Joined: 23 Jan 2010
Posts: 162
Location: Gondolin
 PostPosted: Sat Feb 25, 2012 7:08 pm    Post subject: Reply with quote Back to top

R3D wrote:
forbid blind nuking silos?



LOL MOT would revolt
 
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Turgon





Joined: 23 Jan 2010
Posts: 162
Location: Gondolin
 PostPosted: Sat Feb 25, 2012 7:08 pm    Post subject: Reply with quote Back to top

Schubdüse wrote:
R3D wrote:
forbid blind nuking silos?

LOL!

Forbid naval nuking?
Forbid bomber waves?
Forbid panzer?
Forbid nuke packages?
Forbid fighter rushs?
Forbid placing silos?
Forbid placing bases?
Forbid placing fleets?
Forbid Defcon???



LMAO
 
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jon





Joined: 06 Mar 2011
Posts: 436
Location: London
 PostPosted: Sat Feb 25, 2012 7:09 pm    Post subject: Reply with quote Back to top

R3D wrote:
forbid blind nuking silos?


MAN UP world champ
 
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carebear





Joined: 18 Jul 2011
Posts: 269

 PostPosted: Sat Mar 03, 2012 8:39 am    Post subject: Reply with quote Back to top

http://forums.introversion.co.uk/defcon/viewtopic.php?p=115364#115364
 
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Schubdüse





Joined: 08 May 2007
Posts: 1162
Location: Germany_GMT+1
 PostPosted: Tue Mar 06, 2012 1:04 am    Post subject: Reply with quote Back to top

I'm a little confused. We still do play the FlexiTeams™ mode, do we?
 
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