Defcon
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MASSIVE NUCLEAR BLAST MOD
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adamstrange





Joined: 15 Apr 2007
Posts: 35

 PostPosted: Thu Oct 11, 2007 6:28 pm    Post subject: MASSIVE NUCLEAR BLAST MOD Reply with quote Back to top

Ok guys get ready for the sound of Nuclear Mayhem.

I designed a set of new sounds that will make the game sound as if your in a scene from the movie The Day After.

This mod leaves only 1 of the original sounds [Nuke_Rumble 1] and adds 26 new nuclear detonation sounds.

It also increases the volume of these sounds making them 3 times louder and increases the volume of the Carrier's SubPing and DepthCharge.

I've sent Zanzer the mod so a link will be posted soon.
 
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All American Mobster





Joined: 24 Sep 2007
Posts: 380
Location: Upland, CA
 PostPosted: Thu Oct 11, 2007 6:39 pm    Post subject: Reply with quote Back to top

Hmmm, sounds sweet. These might be profitable sounds for my next movie that im making, although i wont use these exact sounds, the thought of CGI of a blast with nuclear explosion sounds would make my movie a little more destructive, and more fans will want to watch. it will also challenge my ability for making Special Effects. Sorry, got a little carried away, but new sounds would be great.



-$tanley
 
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adamstrange





Joined: 15 Apr 2007
Posts: 35

 PostPosted: Fri Oct 12, 2007 2:52 am    Post subject: Reply with quote Back to top

Quote:
These might be profitable sounds for my next movie that im making,
What film are your making and what was the other/others that you made before ?

Are these films Big Budget Productions,Indie or Machinima ?
 
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All American Mobster





Joined: 24 Sep 2007
Posts: 380
Location: Upland, CA
 PostPosted: Fri Oct 12, 2007 3:04 am    Post subject: Reply with quote Back to top

No, not big budget, just home-made, but there awsome. Um, I am working on a muchinama movie script, which is funny as hell, and my AAM name came from my most recent and second to best creation, The All-American Mobster, an online movie series. It only has part 1 so far (you can find it on youtube or veoh by typing in All American Mobster, and click on the one that says All American Mobster: Part 1), I have completed part 2, but lost the file, so i need to re-do that, and i have actually just completed the Part 3 movie script.

I am hoping to but a lot of the products from www.videocopilot.net to make my movies better with muzzle flashes, blood bursts, explosions, slow motion effects, so on. But yea, check it out, and tell me how you like it. The first two are no plot, but Part 3 has a plot, which i cannot say at the moment, but yea. Check it out. Cool



-$tanley
 
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zach






Joined: 30 Jun 2004
Posts: 382
Location: Denmarkia
 PostPosted: Fri Oct 12, 2007 7:39 am    Post subject: Reply with quote Back to top

There, all up. Quite a massive file for a defcon mod, though Razz

_________
Download
ballisticsound.zip (6138kb)


Since you mentioned the lack of a proper mod setup in the readme.txt, I took the liberty of creating a proper folder path structure, so (as with all other mods on the modlist), you only have to unpack the archive in the standard defcon directory.

Enjoy Smile
 
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adamstrange





Joined: 15 Apr 2007
Posts: 35

 PostPosted: Fri Oct 12, 2007 10:38 am    Post subject: Reply with quote Back to top

Thank You Zanzer Very Happy
 
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Ace Rimmer





Joined: 07 Dec 2006
Posts: 5205
Location: The Multiverse
 PostPosted: Fri Oct 12, 2007 3:20 pm    Post subject: Reply with quote Back to top

Just tried this mod out, very nice! I think this will actually go into use on my home PC. Although, I almost never have my speakers turned on. But when I have the luxury of not annoying anybody, you can bet I'll be hearing this mod!

Thanks! And I forgot to thank zanzer7 for my mod posts, how silly of me. But, if it's any consolation, there's a city named zanzer7 (hmm, or was it just zanzer) in Rubix Cubicon. Wink
 
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All American Mobster





Joined: 24 Sep 2007
Posts: 380
Location: Upland, CA
 PostPosted: Fri Oct 12, 2007 6:14 pm    Post subject: Reply with quote Back to top

I shall try this mod out when i get home. Im in my web design class right now. But from Aces' review, i shall try this one out.



-$tanley
 
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Ace Rimmer





Joined: 07 Dec 2006
Posts: 5205
Location: The Multiverse
 PostPosted: Tue Oct 23, 2007 8:16 pm    Post subject: Reply with quote Back to top

Well, after having used this mod for several games of defcon, both playing and spectating, I heartily give this a stamp of approval.

I never thought there'd be a non-critical mod that could actually add to the game, now I've found one. From the powerful close up detonations to the low rumble of global destruction and even the noticeable blasts from depth charges you get a good mix and variety of explosive white flashes.

It even makes watching dedcon recording that much more interesting. I highly recommend you download and active this mod today!
 
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All American Mobster





Joined: 24 Sep 2007
Posts: 380
Location: Upland, CA
 PostPosted: Tue Oct 23, 2007 11:21 pm    Post subject: Reply with quote Back to top

Alright, im really sorry, and i know some people could be annoyed by this question, but what do you do with this mod? I know you save it, but where in my files?



-$tanley
 
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KingAl






Joined: 10 Sep 2006
Posts: 1021

 PostPosted: Wed Oct 24, 2007 3:32 am    Post subject: Reply with quote Back to top

<snip>
All you do is extract to your Defcon folder (C:\Program Files\Defcon\, or something like C:\Program Files\Steam\SteamApps\common\Defcon), which will create a 'mods' folder in the Defcon directory, and then a folder within that for the mod.
<snip>

EDIT: zanzer7's fixed it now, so just unzip it into your Defcon directory as above.


Last edited by KingAl on Wed Feb 20, 2008 10:36 pm; edited 2 times in total
 
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All American Mobster





Joined: 24 Sep 2007
Posts: 380
Location: Upland, CA
 PostPosted: Wed Oct 24, 2007 3:35 am    Post subject: Reply with quote Back to top

sweet, i'll check it out. Thanks. Now its time to wreak armageddon! (did i spell that right?)



-$tanley
 
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zach






Joined: 30 Jun 2004
Posts: 382
Location: Denmarkia
 PostPosted: Wed Oct 24, 2007 1:15 pm    Post subject: Reply with quote Back to top

Thanks for the note, KingAl.
The archive is fixed now, and you should be able to simply extract the zip archive into the main Defcon folder without any hassle.

Oh, and for future reference, my nick is "zanzer7"; all letters non-capitalized, and a seven at the end.

Enjoy Smile
 
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tllotpfkamvpe





Joined: 30 Aug 2007
Posts: 1115

 PostPosted: Wed Oct 24, 2007 6:02 pm    Post subject: Reply with quote Back to top

Thx, nice mod. Would anyone be willing to make another sound mod that replaces the message typing sound. I want that annoying beep noice replaced if possible. Maybe with some keyboard typing sound.
 
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Pox





Joined: 03 Mar 2007
Posts: 548
Location: Melbourne
 PostPosted: Thu Oct 25, 2007 11:16 am    Post subject: Reply with quote Back to top

Great mod, the only non-essential one I can bring myself to use. Nice job.
 
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