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High resolution coastlines

 
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Brisad





Joined: 01 Oct 2007
Posts: 3

 PostPosted: Tue Oct 02, 2007 3:02 pm    Post subject: High resolution coastlines Reply with quote Back to top

A set of high resolution coastline data is now available for Defcon on the MODLIST.
Download and consult the readme for installation instructions.

Enjoy!
 
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zach






Joined: 30 Jun 2004
Posts: 382
Location: Denmarkia
 PostPosted: Tue Oct 02, 2007 4:19 pm    Post subject: Reply with quote Back to top

This mod must hog up system resources like no others! Surprised

Anyway, yes, it's indeed been added to the modlist:

Download
http://defcon.zanzer7.net/downloads/mods/hires.zip (1702kb)

A few notes/suggestions, though;

You might want to add a mod.txt and screenshot.bmp file to this mod. They are ingame mod loader description and screenshot, respectively.

~

Also, how about 'completing' this mod with a hires blur.bmp, too? Rolling Eyes

~

A few screenies:

hires1.jpg
hires2.jpg

~

And as a last note, I took the liberty of rearchiving it in proper "mods/hires/data" folder paths.

I really like how Denmark is now more than 11 lines XD
 
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bert_the_turtle






Joined: 13 Oct 2006
Posts: 1585
Location: Cologne
 PostPosted: Tue Oct 02, 2007 5:56 pm    Post subject: Reply with quote Back to top

zanzer7 wrote:
And as a last note, I took the liberty of rearchiving it in proper "mods/hires/data" folder paths.
You forgot to move all the files into mods/hires/, though, it's all on the mods/ level Smile

This certainly looks awesome, but it makes it awfully hard to see stuff clearly when zoomed out. Not your fault, of course, it's the way the coastlines are rendered.
 
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Brisad





Joined: 01 Oct 2007
Posts: 3

 PostPosted: Tue Oct 02, 2007 7:51 pm    Post subject: coastlines... Reply with quote Back to top

As for performance, I don't suffer from any noticable lags. I have a 2 year old system (AMD, ~2.8 GHz, 1Gb RAM) and a GeForce 8800GS. It runs smooth as silk. However, it may ruin the gameplay on low-end computers.

I dont see why it would obscure the units..., but there may be a point there that I am not aware of.

I have some other coastlines that are lower in resolution, but still a lot better than the default. If anybody is interested I could compile them and upload as well.

Thanks for your comments! Laughing

/Brisad
 
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All American Mobster





Joined: 24 Sep 2007
Posts: 380
Location: Upland, CA
 PostPosted: Tue Oct 02, 2007 11:12 pm    Post subject: Reply with quote Back to top

Does someone have a screenshot for this mod? I wanna see it



-$tanley
 
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zach






Joined: 30 Jun 2004
Posts: 382
Location: Denmarkia
 PostPosted: Tue Oct 02, 2007 11:21 pm    Post subject: Reply with quote Back to top

bert_the_turtle wrote:
You forgot to move all the files into mods/hires/, though, it's all on the mods/ level Smile

Heck yeah, I did, good thing you noticed it. I want credit for actually MAKING the mods/hires folder though Rolling Eyes

And about the screenshots:
zanzer7 wrote:
A few screenies:

hires1.jpg
hires2.jpg
 
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Rogviler





Joined: 04 May 2007
Posts: 201
Location: Here
 PostPosted: Tue Oct 02, 2007 11:26 pm    Post subject: Reply with quote Back to top

zanzer7 wrote:
You might want to add a mod.txt and screenshot.bmp file to this mod. They are ingame mod loader description and screenshot, respectively.


Off-topic, but I'm always impressed when people actually use the word "respectively" correctly.

Nice job! Smile

Like the mod as well.

-Rog
 
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All American Mobster





Joined: 24 Sep 2007
Posts: 380
Location: Upland, CA
 PostPosted: Tue Oct 02, 2007 11:29 pm    Post subject: Reply with quote Back to top

Dang, that looks tite! Nice job on that mod!



-$tanley
 
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bert_the_turtle






Joined: 13 Oct 2006
Posts: 1585
Location: Cologne
 PostPosted: Tue Oct 02, 2007 11:54 pm    Post subject: Reply with quote Back to top

Here's how an example game looks for me when zoomed out:

It's 1280x1024, antialiased, smoothed lines, default style (and radar range mod). Reducing the alpha of the coastlines in the style helps the overview, but then the lines look too thin when zoomed in. Performance suffers, but is still OK on my 6800; it should only depend on the graphics card, since the coastlines should be uploaded to it via an OpenGL display list, and the CPU never needs to touch them again.

/me wonders where you got a 8800 from two years ago Smile

zanzer7: credit granted Smile
 
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Montyphy






Joined: 19 Apr 2005
Posts: 2370
Location: London, England
 PostPosted: Wed Oct 03, 2007 6:53 am    Post subject: Reply with quote Back to top

Anyone able to get a screenie of this working with the Sat mod?
 
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NeoThermic






Joined: 02 Mar 2002
Posts: 2551
Location: ::1
 PostPosted: Wed Oct 03, 2007 10:10 am    Post subject: Reply with quote Back to top

bert_the_turtle wrote:
since the coastlines should be uploaded to it via an OpenGL display list, and the CPU never needs to touch them again.


They are. There's four display lists used in Defcon, coastlines are one. Smile

NeoThermic
 
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