Defcon
The Official forums for Introversion's game Defcon


Bass Boost mod

 
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DoctorMobius





Joined: 28 May 2007
Posts: 12
Location: Royal Leamington Spa
 PostPosted: Mon May 28, 2007 8:16 pm    Post subject: Bass Boost mod Reply with quote Back to top

Ever wanted more meaty explosions? Craved an extra low frequency effect on the detonations? Then wait no more... behold my second aural mod: Bass Boost!

Incorporates the stock nuclear blast sound effects with impact explosions and a deeper bass footprint!

I've tested this on both a 2.1 desktop speaker set and my Dolby Digital suround-sound system - both answer the question of "Where's the beef?".

Neal Jones (DoctorMobius)
 
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zkl





Joined: 04 Oct 2006
Posts: 197
Location: (zkl aka bonsai), Doing the shinyBonsai Manoeuvre(tm)
 PostPosted: Mon May 28, 2007 9:18 pm    Post subject: Reply with quote Back to top

nice, thank you Smile
 
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Feud





Joined: 08 Oct 2006
Posts: 1103

 PostPosted: Mon May 28, 2007 9:25 pm    Post subject: Reply with quote Back to top

Just downloaded it, and I am loving it. Thanks!
 
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Radiant Caligula





Joined: 02 Nov 2006
Posts: 816
Location: Somewhere sodomized
 PostPosted: Wed May 30, 2007 11:36 pm    Post subject: Reply with quote Back to top

Hey that is great! Activated it and it goes so much better with the action.

But I have a request: Since you obviously are competent with sound editing/synthesizing, are you willing to make a WarGames explosion mod?

So we could hear the same deep bass thumping as it appears in the film when a nuke strikes inside NORAD? I've been wanting that since release and I don't know anyone who to ask.

That would be so freakin awesome, to turn on my biggg ass sound system and give the neighbours multiple quakes each time I play Very Happy Very Happy Very Happy
 
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DoctorMobius





Joined: 28 May 2007
Posts: 12
Location: Royal Leamington Spa
 PostPosted: Sat Jun 02, 2007 12:47 pm    Post subject: Reply with quote Back to top

I've not seen WarGames myself; is it this audio tone that you're after?
 
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Radiant Caligula





Joined: 02 Nov 2006
Posts: 816
Location: Somewhere sodomized
 PostPosted: Sat Jun 02, 2007 2:18 pm    Post subject: Reply with quote Back to top

DoctorMobius wrote:
I've not seen WarGames myself; is it this audio tone that you're after?


yep! That's the one! A really deep thumping. An exact replica would be fantastic.

But also to have some variation, with some bass impacts with a high tone phase down on top and maybe one with a little more depth to it.

I use your explosion mod now and I absolutely love it. The default Defcon sounds are great too, but they never sounded like impacts of any kind. Now, every time a nuke lands I hear the explosion and the mood is more dramatic and violent. And we all agree nuclear violence is GREAT!!! Razz
 
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snwcrsh





Joined: 14 May 2007
Posts: 86

 PostPosted: Sat Jun 02, 2007 3:14 pm    Post subject: Reply with quote Back to top

Maybe I am missing something here, but the latest War Games Mod has it pretty much like the original: http://kaisakura.org/cheyenne/woprv9.zip
 
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DoctorMobius





Joined: 28 May 2007
Posts: 12
Location: Royal Leamington Spa
 PostPosted: Wed Jun 06, 2007 6:40 pm    Post subject: Reply with quote Back to top

I agree that the Wargames mod does have the "official" sounding tone. I'm just in the process of merging a 100Hz tone into the current Wargames one now, keeping the initial "woosh" effect. This should satisfy Radiant Caligula's lust for the bass!

Back in a minute...
 
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Sirthomasthegreat





Joined: 12 Oct 2006
Posts: 435

 PostPosted: Wed Jun 06, 2007 7:43 pm    Post subject: Reply with quote Back to top

I think this is amazing. Could you do soundtracks for the game as well? The background is missing a radar sweep or sonar ping once in a while.
 
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Feud





Joined: 08 Oct 2006
Posts: 1103

 PostPosted: Wed Jun 06, 2007 7:45 pm    Post subject: Reply with quote Back to top

Does the bass feed directly through standard speakers, or does the mod allow for a sub to be used?
 
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Sirthomasthegreat





Joined: 12 Oct 2006
Posts: 435

 PostPosted: Wed Jun 06, 2007 7:47 pm    Post subject: Reply with quote Back to top

went through my sub fine.
 
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DoctorMobius





Joined: 28 May 2007
Posts: 12
Location: Royal Leamington Spa
 PostPosted: Sat Jun 09, 2007 9:26 am    Post subject: Reply with quote Back to top

Radiant Caligula, you can find the lower frequency impact tone here: Impact Tone.

Sirthomasthegreat, I'm just starting the sonar/radar effects you wanted...

Neal Jones (DoctorMobius)
 
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