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DoctorMobius

Joined: 28 May 2007 Posts: 12 Location: Royal Leamington Spa  |
Posted: Mon May 28, 2007 8:16 pm Post subject: Bass Boost mod |
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Ever wanted more meaty explosions? Craved an extra low frequency effect on the detonations? Then wait no more... behold my second aural mod: Bass Boost!
Incorporates the stock nuclear blast sound effects with impact explosions and a deeper bass footprint!
I've tested this on both a 2.1 desktop speaker set and my Dolby Digital suround-sound system - both answer the question of "Where's the beef?".
Neal Jones (DoctorMobius) |
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zkl

Joined: 04 Oct 2006 Posts: 197 Location: (zkl aka bonsai), Doing the shinyBonsai Manoeuvre(tm)  |
Posted: Mon May 28, 2007 9:18 pm Post subject: |
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nice, thank you  |
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Feud

Joined: 08 Oct 2006 Posts: 1103
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Posted: Mon May 28, 2007 9:25 pm Post subject: |
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| Just downloaded it, and I am loving it. Thanks! |
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Radiant Caligula

Joined: 02 Nov 2006 Posts: 816 Location: Somewhere sodomized  |
Posted: Wed May 30, 2007 11:36 pm Post subject: |
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Hey that is great! Activated it and it goes so much better with the action.
But I have a request: Since you obviously are competent with sound editing/synthesizing, are you willing to make a WarGames explosion mod?
So we could hear the same deep bass thumping as it appears in the film when a nuke strikes inside NORAD? I've been wanting that since release and I don't know anyone who to ask.
That would be so freakin awesome, to turn on my biggg ass sound system and give the neighbours multiple quakes each time I play  |
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DoctorMobius

Joined: 28 May 2007 Posts: 12 Location: Royal Leamington Spa  |
Posted: Sat Jun 02, 2007 12:47 pm Post subject: |
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| I've not seen WarGames myself; is it this audio tone that you're after? |
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Radiant Caligula

Joined: 02 Nov 2006 Posts: 816 Location: Somewhere sodomized  |
Posted: Sat Jun 02, 2007 2:18 pm Post subject: |
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| DoctorMobius wrote: |
| I've not seen WarGames myself; is it this audio tone that you're after? |
yep! That's the one! A really deep thumping. An exact replica would be fantastic.
But also to have some variation, with some bass impacts with a high tone phase down on top and maybe one with a little more depth to it.
I use your explosion mod now and I absolutely love it. The default Defcon sounds are great too, but they never sounded like impacts of any kind. Now, every time a nuke lands I hear the explosion and the mood is more dramatic and violent. And we all agree nuclear violence is GREAT!!!  |
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snwcrsh

Joined: 14 May 2007 Posts: 86
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DoctorMobius

Joined: 28 May 2007 Posts: 12 Location: Royal Leamington Spa  |
Posted: Wed Jun 06, 2007 6:40 pm Post subject: |
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I agree that the Wargames mod does have the "official" sounding tone. I'm just in the process of merging a 100Hz tone into the current Wargames one now, keeping the initial "woosh" effect. This should satisfy Radiant Caligula's lust for the bass!
Back in a minute... |
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Sirthomasthegreat
Joined: 12 Oct 2006 Posts: 435
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Posted: Wed Jun 06, 2007 7:43 pm Post subject: |
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| I think this is amazing. Could you do soundtracks for the game as well? The background is missing a radar sweep or sonar ping once in a while. |
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Feud

Joined: 08 Oct 2006 Posts: 1103
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Posted: Wed Jun 06, 2007 7:45 pm Post subject: |
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| Does the bass feed directly through standard speakers, or does the mod allow for a sub to be used? |
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Sirthomasthegreat
Joined: 12 Oct 2006 Posts: 435
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Posted: Wed Jun 06, 2007 7:47 pm Post subject: |
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| went through my sub fine. |
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DoctorMobius

Joined: 28 May 2007 Posts: 12 Location: Royal Leamington Spa  |
Posted: Sat Jun 09, 2007 9:26 am Post subject: |
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Radiant Caligula, you can find the lower frequency impact tone here: Impact Tone.
Sirthomasthegreat, I'm just starting the sonar/radar effects you wanted...
Neal Jones (DoctorMobius) |
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