Defcon
The Official forums for Introversion's game Defcon


Defmod: Kinetic

 
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Kuth





Joined: 10 Sep 2006
Posts: 423
Location: Keele Imperium
 PostPosted: Sat Oct 07, 2006 10:38 am    Post subject: Defmod: Kinetic Reply with quote Back to top

Hammers up!



Pretty soon I might be churning these out on a daily basis Xx;

Want one?
 
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LordSturm





Joined: 02 Oct 2006
Posts: 274
Location: Australia - No Nukes :(
 PostPosted: Sat Oct 07, 2006 10:42 am    Post subject: Reply with quote Back to top

O_o

*faints* - They getting weirder and weirder peoples...

Thanks!
 
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Xan





Joined: 01 Oct 2006
Posts: 25
Location: Former soviet union
 PostPosted: Sat Oct 07, 2006 11:01 am    Post subject: Reply with quote Back to top

And wtf is that )
 
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zach






Joined: 30 Jun 2004
Posts: 382
Location: Denmarkia
 PostPosted: Sat Oct 07, 2006 1:00 pm    Post subject: Reply with quote Back to top

Thor, the mighty THUNDER GOD, approves of this mod Very Happy
 
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jelco






Joined: 18 Feb 2006
Posts: 359
Location: Cygnus X-1
 PostPosted: Sat Oct 07, 2006 1:10 pm    Post subject: Reply with quote Back to top

I think you should explain this to the people around here...

Jelco
 
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belkheiri





Joined: 30 Sep 2006
Posts: 8
Location: Tourcoing, France
 PostPosted: Sat Oct 07, 2006 2:01 pm    Post subject: Reply with quote Back to top

I LOVE
Upload it !!!!!!!!!!!!
 
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Kuth





Joined: 10 Sep 2006
Posts: 423
Location: Keele Imperium
 PostPosted: Sat Oct 07, 2006 6:25 pm    Post subject: Reply with quote Back to top

What's there to explain?

Stuff explodes if contacted by a large object going 11km/s. So why go to the expense of using nuclear weapons when you can use giant hammers?

Besides, I just wanted to make a mod that was blocky and loud with pronounced lines. I tried to make all the strokes of my icons much larger than those of the origional Defcon, but I don't think I did so well.

Anyway, enjoy fellas:

http://home.comcast.net/~norsehound/Kinetic.zip

It shouldn't interfeare with anyone else over the internet (haven't tested...) the things that have been changed were the graphics and the english.txt file, which I don't think causes Defcon to combust if it recognizes another system. That, AFAICT, is only when maps are edited.
 
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Useful Dave





Joined: 01 Oct 2006
Posts: 76

 PostPosted: Sat Oct 07, 2006 7:01 pm    Post subject: Reply with quote Back to top

To me it looks like DEFCON with Oversized Tools Razz
 
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deanco





Joined: 05 Oct 2006
Posts: 10

 PostPosted: Sat Oct 07, 2006 7:05 pm    Post subject: Reply with quote Back to top

Kuth wrote:

Besides, I just wanted to make a mod that was blocky and loud with pronounced lines. I tried to make all the strokes of my icons much larger than those of the origional Defcon, but I don't think I did so well.


What you did is exactly right IMHO. The absolute most important thing, to my mind, is to make everything highly visible and to be able to tell the difference between the units from as far away as possible. OK, not all of your mod is 'for me', but I absolutely love the fighters and bombers. If you were to make something more 'traditional' and keep the broad brushstrokes, I'd be on it in a second.
 
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Kuth





Joined: 10 Sep 2006
Posts: 423
Location: Keele Imperium
 PostPosted: Sat Oct 07, 2006 7:23 pm    Post subject: Reply with quote Back to top

Maybe I'll do another one along similar lines. The dropping hammers idea came for drawing up a new shape for the Nuke. The idea stuck and I went from there.

Might have something to do with it being nearly 2am in the morning when I completed it...

Although it would be nice to change that !)$*%& hue around the lower-right icons, as well as the lower right icons themselves (Would be nice if they were bigger).
 
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Kuth





Joined: 10 Sep 2006
Posts: 423
Location: Keele Imperium
 PostPosted: Sun Oct 08, 2006 3:07 am    Post subject: Reply with quote Back to top

any feedback on this so far?
 
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Icepick
Introversion Staff





Joined: 24 Oct 2001
Posts: 120
Location: Bradford, England
 PostPosted: Sun Oct 08, 2006 12:43 pm    Post subject: Reply with quote Back to top

Thats awesome, nice job.
I'm really impressed with the overall high quality of all the graphical mods that have been released so far, keep up the good work.

Incidently, the size of the icons on the bottom tray is dependant on the size of the tray. You can make them bigger or smaller simply by resizing the tray, which can be done by dragging the bottom corner.
 
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