How about a Nintendo DS version?
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How about a Nintendo DS version?
This game will absolutely rock and i would love to play that on a Nintendo DS
ok i am clearly on drugs, i know staff is limited and it would be difficult for many reasons
but since this game:
-doesn't require much graphic power
-would suit perfectly with double screen
-can be easily controlled with touch screen
-can be played online
-lacks giant enemy crabs
i think it could really do massive damage on Nintendo DS
are there any plans around on kidnapping staff and their family to force Introversion to program a NDS port?
anyway well done Introversion, this game looks very cool
ok i am clearly on drugs, i know staff is limited and it would be difficult for many reasons
but since this game:
-doesn't require much graphic power
-would suit perfectly with double screen
-can be easily controlled with touch screen
-can be played online
-lacks giant enemy crabs
i think it could really do massive damage on Nintendo DS
are there any plans around on kidnapping staff and their family to force Introversion to program a NDS port?
anyway well done Introversion, this game looks very cool
- shinygerbil
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Interesting that someone said the very same thing about Darwinia. Fooled by the simplistic look of the graphics - but my 2-year old laptop barely runs Uplink or Darwinia, so if that's anything to go by the DS could be in trouble.
It's an idea that's got potential, although the small resolution of the DS could also potentially detract from the gameplay, and as I don't know that much about Defcon yet (being without the internet for a long time, I haven't been drooling over every released screenshot), I don't know whether good use could be made of the dual screen. Unfortunately, it's not likely to happen anytime soon, although Nintendo Wifi games would have been fun!
It's an idea that's got potential, although the small resolution of the DS could also potentially detract from the gameplay, and as I don't know that much about Defcon yet (being without the internet for a long time, I haven't been drooling over every released screenshot), I don't know whether good use could be made of the dual screen. Unfortunately, it's not likely to happen anytime soon, although Nintendo Wifi games would have been fun!
Here is my signature. Make of it what you will.
well. look at the nintendo ds development tools you could for sure write a client for the defcon protocol (if you get your hands on it) and play with other windows and linux and mac and steam users over the 'net.
the graphics may need some adaption to the DS, but i am quite sure that a port would rock. however: i will never be good enough at nds dev and/or programming and will never have enough time to do this "port" (rather a clone, of sorts)
the graphics may need some adaption to the DS, but i am quite sure that a port would rock. however: i will never be good enough at nds dev and/or programming and will never have enough time to do this "port" (rather a clone, of sorts)
- TheHappyFriar
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shinygerbil wrote:Fooled by the simplistic look of the graphics - but my 2-year old laptop barely runs Uplink or Darwinia, so if that's anything to go by the DS could be in trouble.
can't use computer power as a comparison. Doom 3 was ported (very well) to the X-Box with a 700mhz GPU & a lower end geforce gpu while hte PC version required a much more powerfull system to get the same performance.
Let's face it: the PC OS sucks up WAY to much power. We need games with their own bootable disk's & OS's.
- shinygerbil
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TheHappyFriar wrote:shinygerbil wrote:Fooled by the simplistic look of the graphics - but my 2-year old laptop barely runs Uplink or Darwinia, so if that's anything to go by the DS could be in trouble.
can't use computer power as a comparison. Doom 3 was ported (very well) to the X-Box with a 700mhz GPU & a lower end geforce gpu while hte PC version required a much more powerfull system to get the same performance.
Let's face it: the PC OS sucks up WAY to much power. We need games with their own bootable disk's & OS's.
Point taken, but if the original post was "hey, what about porting to XBOX?" then I'd have nothing more to say. I know PCs are no comparison - Darwinia doesn't run on Windows on my laptop, but runs quite well on a clean, sleek install of Linux. (My laptop has a 2.66 GHz, not a "mobile" processor, and 512MB RAM - it's the graphics card that lets it down.)
But remember we're talking about a machine with two small handheld processors - the more powerful of which runs at about 70 MHz if I remember correctly.
We'll see how Defcon runs on Friday!
steve
uuh, youre doing a horrible mistake comparing frequency values.
not only do you have two different cpus in the NDS, they also are not x86 and also not x86_64 (like amd64) but they are ARM.
i honestly have no clue about the ARM architecture itself, but architecture does matter. sometimes a whole woopin' lot.
and also: a port of defcon to the NDS 1:1 would be silly and plain suck.
you have to put a lot of thought into using the rather unusual interface scheme (yes, touchscreen, i'm talking about YOU!)...
for example you could put the map on the top screen and have chat and buttons on the bottom screen and when placing units or so you'd touch an icon on the touchscreen effectively causing the map to move from the topscreen to the touchscreen.
or you could have the whole map on top with some status icons and a zoomed version on the bottom screen which you can pan/drag or the other way around.
not only do you have two different cpus in the NDS, they also are not x86 and also not x86_64 (like amd64) but they are ARM.
i honestly have no clue about the ARM architecture itself, but architecture does matter. sometimes a whole woopin' lot.
and also: a port of defcon to the NDS 1:1 would be silly and plain suck.
you have to put a lot of thought into using the rather unusual interface scheme (yes, touchscreen, i'm talking about YOU!)...
for example you could put the map on the top screen and have chat and buttons on the bottom screen and when placing units or so you'd touch an icon on the touchscreen effectively causing the map to move from the topscreen to the touchscreen.
or you could have the whole map on top with some status icons and a zoomed version on the bottom screen which you can pan/drag or the other way around.
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