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amandioc2 level1

Joined: 27 Jul 2006 Posts: 44
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Posted: Wed Mar 07, 2007 4:41 pm Post subject: Mod - Die Hard Winia v0.2 |
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A new mod, my first one. Die Hard Winia. You can get it here (27k)
Enjoy.
________________________
EDIT updated to v0.2
changes from v0.1
- reduced number of creatures to make it playable
- intro text added, text in objectives changed
- eggs added
Last edited by amandioc2 on Fri Mar 09, 2007 9:14 am; edited 7 times in total |
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combineguy level1

Joined: 01 Feb 2007 Posts: 51
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Posted: Wed Mar 07, 2007 5:10 pm Post subject: |
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I'll try this out right now! =D
EDIT: first reply! w00t!
EDIT AGAIN: uhm... yeah ok... this mod is not good. I can't hardly play it cause it lags my computer, and there's only one level. no storyline whatsoever. This is not fun. Sorry man, on a scale of 1 to 10, this gets a 2. (10 being the best of course.)
Of course, this is just MY opinion. If your computer is strong enough to handle a million enemies this might be an interesting challange. |
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amandioc2 level1

Joined: 27 Jul 2006 Posts: 44
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Posted: Wed Mar 07, 2007 8:03 pm Post subject: |
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Hi. It's not really playable, more a rolling demo, if you like. My PC lags after say 7-8 minutes. Maybe I will make a light remix.  |
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martin level5 demo2 tester patch 1.3 tester



Joined: 19 Nov 2004 Posts: 1374 Location: England / 127.0.0.1  |
Posted: Wed Mar 07, 2007 10:26 pm Post subject: |
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downloading right after this post, nice to see two new mods in as many days  |
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allen level1


Joined: 28 Feb 2007 Posts: 14 Location: East Coast  |
Posted: Wed Mar 07, 2007 10:40 pm Post subject: |
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I don't get why you would release this
not trying to be a dick but, it really does suck |
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amandioc2 level1

Joined: 27 Jul 2006 Posts: 44
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Posted: Wed Mar 07, 2007 10:59 pm Post subject: |
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Hi. I'm sorry you didn't like it. It was not meant to be playable, but rather to be seen evolving. Maybe it should be called "rolling mod".
EDIT The topic has now be changed to "rolling mod"
Last edited by amandioc2 on Wed Mar 07, 2007 11:03 pm; edited 1 time in total |
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allen level1


Joined: 28 Feb 2007 Posts: 14 Location: East Coast  |
Posted: Thu Mar 08, 2007 7:41 am Post subject: |
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it would be better if it had terrain, instead of them just floating around on black space
or is that my fault? (btw I did all the right steps in installing the mod, and i got patch 1.42)here's a screen shot:
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combineguy level1

Joined: 01 Feb 2007 Posts: 51
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Posted: Thu Mar 08, 2007 4:48 pm Post subject: |
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| I'm pretty sure that's right cuz I had the same thing. I think that if you scaled this down a bit, and added 3 or 4 more levels, it might be a nice mod. A storyline isn't necessary, espiecally if this is just a mod to challenge people, but it still makes things a little nicer. |
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amandioc2 level1

Joined: 27 Jul 2006 Posts: 44
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Posted: Fri Mar 09, 2007 8:51 am Post subject: |
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| Hi. There's nothing wrong with your mod. The terrain and water textures have been reduced to a black pixel in order to optimize speed, being that the creatures materialize the terrain surface. |
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xander level5 phase1 tester



Joined: 21 Oct 2004 Posts: 3601 Location: Sparks, NV, USA  |
Posted: Fri Mar 09, 2007 3:18 pm Post subject: |
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| amandioc2 wrote: |
| Hi. There's nothing wrong with your mod. The terrain and water textures have been reduced to a black pixel in order to optimize speed, being that the creatures materialize the terrain surface. |
Using a single black pixel for terrain and water is not going to speed things up significantly. I would suggest using something different. If you insist on using one pixel, at least make it a color. I am inclined to agree with everyone else -- this mode pretty much sucks. It's not playable, so there is nothing to do; it doesn't really show off the Darwinia engine in any way; NOTHING HAPPENS. This is the very definition of suck.
xander |
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amandioc2 level1

Joined: 27 Jul 2006 Posts: 44
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Posted: Fri Mar 09, 2007 6:29 pm Post subject: |
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| The new version is playable (well, rather). But actually if Die Hard Winia Trilogy ever comes to life, it won't probably be much interactive, but something that you watch like a movie. |
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martin level5 demo2 tester patch 1.3 tester



Joined: 19 Nov 2004 Posts: 1374 Location: England / 127.0.0.1  |
Posted: Sat Mar 10, 2007 10:27 am Post subject: |
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| amandioc2 wrote: |
| The new version is playable (well, rather). But actually if Die Hard Winia Trilogy ever comes to life, it won't probably be much interactive, but something that you watch like a movie. |
yeah, that would be cool; I tried to make a darwinia movie once but was defeated by a lack of recording equipment and blatant boredom. However you have to do something in that level so it isn't a movie. |
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amandioc2 level1

Joined: 27 Jul 2006 Posts: 44
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Posted: Sat Mar 10, 2007 12:39 pm Post subject: |
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Hi martin. I tried to separate the tower into zones using laserfences, but darwinians would go through it.
Maybe 4 towers with fewer enemies and a "climb the tower" objective for each will make it more interesting.
Other suggestions are welcome. |
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combineguy level1

Joined: 01 Feb 2007 Posts: 51
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Posted: Mon Mar 12, 2007 3:45 pm Post subject: |
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| That'd be a good idea, but maybe you should just put 2 towers in this level, and then two more in another level. That way you could have even more increased playability, or larger towers. Better yet, you may just want to put all 4 of them in separate levels. (either way, they will have to be smaller then they are now.) |
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amandioc2 level1

Joined: 27 Jul 2006 Posts: 44
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Posted: Thu Mar 15, 2007 7:03 am Post subject: |
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| Hi. Thank you for the suggestion. When I have the time I'll probably rework it into one of those options. |
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