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Darwinia The Official forums for Introversion's game Darwinia
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Klepto level0
Joined: 25 Aug 2005 Posts: 8
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Posted: Sat Sep 03, 2005 12:18 am Post subject: My Mod |
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After much reading of forums and some pestering of gurus I've managed to get a couple of levels (level and a bit really) together for a mod. I've only been doing this a week or so so any comments/suggestions would be gratefully appreciated. Personally I found the Darwinia campaign a bit easy, so I'm planning on making mine a little harder.
The storyline is fairly simple, and not set in Darwinia. The story needs a lot of work, you will not work for Downlink Associates, that's just too corny. If there's already something called Downlink then I can change the name. A couple of the files (waves and some of strings_default.txt) are lifted from "The Enemy Within", if that's a problem I'll do my own.
The pics for the guide (Sepulveda) will be changed at some point, I just put the matrix lookalike in to see how it would work... quite well IMO.
I know the cameras are all messed up in some places.
The names of the units are streatching the metaphor a bit, I'd appreciate suggestions on that.
My 6 limbed Darwinians look like christmas trees, there's an alternate bmp in the sprites directory that makes them look like evil mutant frogs. They are meant to be bugs, I am not an artist, I will try harder.
The data tree in the firewall level will probably give some advantage in a later level (swap in a different mission file).
I see the completed mod like this...
0: Modem - Intro level, gets the story going (beta)
1: Firewall - Lots of combat, escort the DGs (beta)
2: Kernel - Green vs red DGs, links to more areas (started)
3: Filesystem - Man a search engine with darwinians and feed it from the data mines, like the mine level (planned)
4: Syslog - Lots of ants, ants are called loggers and anthills are called logs... destroy the logs (planned)
5: Execution Stack - A stepped pyramid, fight your way to the top. I plan to make strategy the focus of this one if I can figure out how (planned)
6: Global heap - Island hopping, hunt the correct data cube (planned)
... and if I get that far I'll be happy  |
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trickfred level5 demo2 tester patch 1.3 tester


Joined: 24 Jul 2004 Posts: 1061 Location: The Great White North, Eh?  |
Posted: Sat Sep 03, 2005 1:10 am Post subject: Re: My Mod |
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| Klepto wrote: |
| A couple of the files (waves and some of strings_default.txt) are lifted from "The Enemy Within", if that's a problem I'll do my own. |
Due to the nature of the mods, I couldn't stop you from lifting stuff even if I wanted to. :D No worries, dude, happy something I did inspired you.
Oh, and Enemy Within part 3 also had a level called 'Firewall' (Actually, FireWall, but whatever) before its untimely un-backed up demise in a hard drive failure. I suppose I should log out of Guild Wars one of these days and re-start it.... |
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martin level5 demo2 tester patch 1.3 tester



Joined: 19 Nov 2004 Posts: 1370 Location: England / 127.0.0.1  |
Posted: Mon Sep 05, 2005 9:47 am Post subject: |
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Start it fred. NOW!
(this is not a threat). |
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nfreader level1

Joined: 21 Oct 2004 Posts: 38
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Posted: Mon Sep 05, 2005 4:23 pm Post subject: |
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| I like the way this sounds, especially the level "map". It'd be neat to see where this one goes. |
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IRONCLADSHADE level1


Joined: 17 Sep 2006 Posts: 26 Location: huntsville, al  |
Posted: Sun Sep 17, 2006 6:10 pm Post subject: |
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| this topic is probably dead right now, but anyways, i was having trrouble in firewall(how do you breach a firewall?). also, kudos on the mod |
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TinFoil level2 demo2 tester patch 1.3 tester


Joined: 25 Jul 2005 Posts: 123 Location: 64-Bit Dedicated Gaming Bubble  |
Posted: Tue Sep 19, 2006 11:38 pm Post subject: |
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Firewall's not finished... Scripts are missing.  |
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IRONCLADSHADE level1


Joined: 17 Sep 2006 Posts: 26 Location: huntsville, al  |
Posted: Wed Sep 20, 2006 10:01 pm Post subject: |
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| huh. guess i'll move on then... darn, so much potential for that level(i love the virii heavy ones, huge armies to be had). i did get the tree though. |
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martin level5 demo2 tester patch 1.3 tester



Joined: 19 Nov 2004 Posts: 1370 Location: England / 127.0.0.1  |
Posted: Thu Sep 21, 2006 12:42 pm Post subject: |
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| I might have a go at scripting the final levels that are there - however I don't really have time to make new levels at the moment due college. |
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Klepto level0
Joined: 25 Aug 2005 Posts: 8
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Posted: Fri Jul 06, 2007 10:37 pm Post subject: |
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Sorry guys, I got distracted far earlier than I expected and nothing much happened with Downlink. As for the firewall, there's a gap in it hidden somewhere on the map, and you can sneak your units through. As far as I'm aware the firewall level is complete but other than the intro level that's pretty much it. If someone else wants to finish the loose ends then feel free  |
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