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Collaboration Mod Part 1: Contagion

 
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mindule
level2
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Joined: 21 Jul 2004
Posts: 89
Location: Baton Rouge

 PostPosted: Mon Jun 20, 2005 8:38 pm    Post subject: Collaboration Mod Part 1: Contagion Reply with quote Back to top

So here it is, Part 1. Just remember, we tried out best : )

http://evula.org/grunadulater/Part1.zip

Is that better your majesty?


Last edited by mindule on Mon Jun 20, 2005 9:15 pm; edited 2 times in total
 
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The GoldFish
level4
phase1 tester
demo2 tester
patch 1.3 tester
level4




Joined: 01 Mar 2002
Posts: 946
Location: Bowl / South UK

 PostPosted: Mon Jun 20, 2005 8:45 pm    Post subject: Reply with quote Back to top

informative file name... and I love the readme

edit:

no text to tell me to create a new profile or restart Darwinia either

Plus the officer with no command mode thingy makes Darwinia crash when you quit


Polish Polish! >:O

edit 2:

Looks fairly long too - I'm afraid I'm kinda busy right this second, so I shan't be able to give it a full play through Razz

Just remember, TGF demands polish!


Last edited by The GoldFish on Mon Jun 20, 2005 9:00 pm; edited 1 time in total
 
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mindule
level2
demo2 tester
patch 1.3 tester
level2



Joined: 21 Jul 2004
Posts: 89
Location: Baton Rouge

 PostPosted: Mon Jun 20, 2005 8:49 pm    Post subject: Reply with quote Back to top

At least I didn't use the readme from another mod. Hold on, I'll make one.
 
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trickfred
level5
demo2 tester
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level5



Joined: 24 Jul 2004
Posts: 1061
Location: The Great White North, Eh?

 PostPosted: Mon Jun 20, 2005 8:51 pm    Post subject: Reply with quote Back to top

The GoldFish wrote:
informative file name... and I love the readme

edit:

no text to tell me to create a new profile or restart Darwinia either

Plus the officer with no command mode thingy makes Darwinia crash when you quit


Polish Polish! >:O


So that was what that crash was. Guess I don't need to post a screenie of the error messages.
 
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xander
level5
phase1 tester
level5




Joined: 21 Oct 2004
Posts: 3554
Location: Sparks, NV, USA

 PostPosted: Mon Jun 20, 2005 10:17 pm    Post subject: Reply with quote Back to top

Bugs, gripes, &c.:

Sector42 --
The objective is unclear. It gives the standard 'activate the trunkport' spiel, but the trunkport is activated -- the goal is to bring the officer to the trunkport.

Unless you want your intro script to run every time a person enters the level, you might want to put it into your mission file rather than the map file. This way, once it has run, it will not run again until the level is reset. This problem appears in other levels as well (ant hills, cannons, and script triggers should really be in mission files, not map files).

You ought to change the avatar, unless the officer is intended to be Dr. S. I find this aspect of the game to be a bit confusing.

The officer w/o orders, though this has been pointed out before.


Village --

Same problem with the objective -- it is unclear.

It is possible to completely bypass the ScriptTrigger in the middle of the village. You do not have to go down that long ramp with the officer, you can go over the cliff. Thus, you never end up in the script trigger. I might make that trigger's range bigger, or put some more water in.


Desert --

I like the idea of desert, but it is so big, and taxing to my machine. Fewer triangles, please. Try changing the cell size.

Typo: sector37_6 -- //Communication
Typo: mission_4 -- Corporation's (apostrophe)
Typo: camping_4 -- ...why don't you help me with something I've been meaning to do lately? (should be a question mark)


Forest --

Typo: forest_2 -- the second 'I guess' is redundant
Type: foutro_4 -- rooting, not routing

The objective is NULL. I have no idea what exactly I am supposed to be doing, other than bringing a unit to some place.

All of the trees really pull the framerate down on my little lappy. Looking away from the trees, I get 40-50 FPS, looking at the trees I get 5-8 FPS. Please, either take out a few of them, or decrease the number of itterations. By the way, this problem is worse when the trees catch fire.


MountainPass --

The camera misbehaves after passinto.txt. I think you need a CamReset in forestoutro.txt.

Again, the objective is NULL.

When I get to the top of the mountain, where the BluePrintStore is, nothing happens. Did you forget a script trigger?


I have not played the mod past this point, as it does not seem possible to complete the missions. I like the idea of the mod -- it is a rather interesting take off on The Matrix, and I like the inclussion of Uplink plot (i.e. Andromeda Research, &c.). However the mod needs polish -- I would not call it ready for general release.

By the way, where is the README? :P

xander

EDIT: Ah. There is the README.
 
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mindule
level2
demo2 tester
patch 1.3 tester
level2



Joined: 21 Jul 2004
Posts: 89
Location: Baton Rouge

 PostPosted: Tue Jun 21, 2005 1:16 am    Post subject: Reply with quote Back to top

Okay, let's completely pick apart mindule's mod. Rolling Eyes

Version 1.1 will be up soon.

Aight. It's up. Apparently this is what I get for not beta testing properly.
 
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redcords
level1
level1



Joined: 06 May 2005
Posts: 25

 PostPosted: Tue Jun 21, 2005 5:15 am    Post subject: Reply with quote Back to top

same problem on mountain pass, no idea at all how you activate the trunk port.

the objectives all the way along are pretty hazy.
 
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Icepick
Introversion Staff
phase1 tester
phase2 tester
demo2 tester
patch 1.3 tester
Introversion Staff




Joined: 24 Oct 2001
Posts: 426
Location: Bradford, England

 PostPosted: Tue Jun 21, 2005 11:54 am    Post subject: Reply with quote Back to top

Why didnt you email it to me for TheNextGame? Sad
 
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The GoldFish
level4
phase1 tester
demo2 tester
patch 1.3 tester
level4




Joined: 01 Mar 2002
Posts: 946
Location: Bowl / South UK

 PostPosted: Tue Jun 21, 2005 4:26 pm    Post subject: Reply with quote Back to top

cause it would cheapen your website with it's unfinished presence!
 
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martin
level5
demo2 tester
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level5




Joined: 19 Nov 2004
Posts: 1370
Location: England / 127.0.0.1

 PostPosted: Fri Jun 24, 2005 1:37 pm    Post subject: Reply with quote Back to top

redcords wrote:
same problem on mountain pass, no idea at all how you activate the trunk port.


Yes, do tell how to do mountain pass. Also the level with the big ramp to a trunkport dosen't have a ramp on low res landscape. Set it to lowest and there is a suspicous lack of ramp - just a port in the middle of the ocean.


Last edited by martin on Sat Jun 25, 2005 11:06 am; edited 3 times in total
 
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mindule
level2
demo2 tester
patch 1.3 tester
level2



Joined: 21 Jul 2004
Posts: 89
Location: Baton Rouge

 PostPosted: Fri Jun 24, 2005 8:38 pm    Post subject: Reply with quote Back to top

I don't know what level you're talking about.
 
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martin
level5
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Joined: 19 Nov 2004
Posts: 1370
Location: England / 127.0.0.1

 PostPosted: Sat Jun 25, 2005 11:06 am    Post subject: Reply with quote Back to top

The mountaion pass level where there are a few virii blocking the narrow pass through the mountains and you have to make a run for it.
 
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Thinpaddy
level0



Joined: 23 Feb 2006
Posts: 8
Location: Cambridge, UK

 PostPosted: Wed May 17, 2006 3:33 pm    Post subject: Reply with quote Back to top

Sorry to resurrect an old thread, but on level 1 (Sector 42), how am I meant to get an officer to a trunk port which is entirely surrounded by water with no radars?
 
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Major Cooke
level2
level2



Joined: 03 Apr 2006
Posts: 175

 PostPosted: Thu May 18, 2006 4:32 pm    Post subject: Reply with quote Back to top

If armour is available, you could just um... well... make one darwinian non-officer, have the armour pick it up and then carry the darwinian, eject it, then promote it and get it to the trunkport.... just a suggestion (IM ALWAYS HACKING MODS!!!!)
 
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Thinpaddy
level0



Joined: 23 Feb 2006
Posts: 8
Location: Cambridge, UK

 PostPosted: Tue May 23, 2006 9:47 am    Post subject: Reply with quote Back to top

Major Cooke wrote:
If armour is available, you could just um... well... make one darwinian non-officer, have the armour pick it up and then carry the darwinian, eject it, then promote it and get it to the trunkport.... just a suggestion (IM ALWAYS HACKING MODS!!!!)

Yes, that would be a great solution if I had a) armour or b) any non-officer Darwinians Wink As it is, I'm still stuck...
 
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