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My 1st MOD :)

 
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soyabean
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Joined: 29 Mar 2005
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 PostPosted: Thu Apr 14, 2005 9:16 pm    Post subject: My 1st MOD :) Reply with quote Back to top

I've done a single level mod if anyone fancies a try Smile
It's called BATTLE.
I've emailed it to thenextgame, but until it's put up on that site, you can get it here.

http://members.madasafish.com/~jenhlovesbeer/battle.zip

You get a single squad, and the idea of simply to wipe out all the enemies on the island.
 
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MicrOchiP
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Joined: 11 Apr 2005
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Location: Portugal

 PostPosted: Thu Apr 14, 2005 10:18 pm    Post subject: Reply with quote Back to top

Thats some nice stress reliever Smile

and the concept of the enginners working agaist us is interessing.

make some more Razz
 
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soyabean
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Joined: 29 Mar 2005
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 PostPosted: Thu Apr 14, 2005 10:32 pm    Post subject: Reply with quote Back to top

I liked it when I realised that you could have enemy engineers nabbing the souls and making red darwinians Smile Makes a change to be trying to use grenades to blow up engineers.
 
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qFox
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Joined: 23 Oct 2001
Posts: 59

 PostPosted: Fri Apr 15, 2005 8:26 am    Post subject: Reply with quote Back to top

looks good
one officer got trapped at the side of the map though

its kind of a hard map to clean up with just one set of officers btw...
 
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jackdinn
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Joined: 16 Apr 2005
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 PostPosted: Sat Apr 16, 2005 10:53 am    Post subject: Reply with quote Back to top

Ah, this was my exciting discovery on Thursday. I'm quite interested in creating maps that are "non-interventionist"; that will play out for a long time as they stand. I currently have a level in the rather loose mod I'm working on which is solely set up to recycle Darwinians of red and green, a supply that is supplemented by a couple of triffids belching out spirits. Sadly I'm having trouble getting them to actually explore the landscape, rather than cluster around the incubator, and don't want to just plonk down some officers, or for that matter place the two incubators next to each other.

I'm probably going to excise the level from my mod, so may send it to nextgame.

SHS
 
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soyabean
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Joined: 29 Mar 2005
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 PostPosted: Mon Apr 18, 2005 7:13 pm    Post subject: Reply with quote Back to top

I'm really hoping the patch will fix the bug that causes the game to crash on some systems (mine included) when you have lots of red darwinians about and start using grenades (or if they start using grenades too sometimes)
I'd like to do some mods with the emphasis on Biosphere type battles, but until that bug is fixed, it would be pretty difficult for me to play them as I'm doing them without crashing all the time.
 
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FinnG
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demo2 tester
patch 1.3 tester
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Joined: 02 Jul 2004
Posts: 205
Location: Cambridge

 PostPosted: Mon Apr 18, 2005 7:22 pm    Post subject: Reply with quote Back to top

im having the same problem... the first time i played the game, i used squads mostly... now im using darwinians and my game keeps crashing :S
 
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mindule
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demo2 tester
patch 1.3 tester
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Joined: 21 Jul 2004
Posts: 89
Location: Baton Rouge

 PostPosted: Mon Apr 18, 2005 11:52 pm    Post subject: Reply with quote Back to top



I have an error : ). When the triffid died, it spasmed and tosses an egg way out there. I cannot beat the level now.[/url]
 
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MicrOchiP
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Joined: 11 Apr 2005
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Location: Portugal

 PostPosted: Tue Apr 19, 2005 1:59 am    Post subject: Reply with quote Back to top

happened to me also ...nothing like a fresh start to fix that Smile
 
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soyabean
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Joined: 29 Mar 2005
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 PostPosted: Tue Apr 19, 2005 10:57 am    Post subject: Reply with quote Back to top

Happens to me too Sad
However there is a way to get those virii hiding in the corner - create an engineer next to your squad, and send it near to the virii until they start following it, then use the engineer to lure the virii within range of your squad's lasers Smile

Nothign happens when you wipe out the last baddies I'm afraid, I don't know how to set up a primary-objective to remove all enemies from the level.
 
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Maniack
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Joined: 09 Apr 2005
Posts: 63

 PostPosted: Tue Apr 19, 2005 5:11 pm    Post subject: Reply with quote Back to top

There isn't, unfortunately. There is a "wipe out all Red Darwinians" objective, but no "Wipe out infection" objective. Sad

I suppose you could have the Triffids launch eggs really rapidly, and not very far, but only hatch into Spirits, then have enemy engineers pick them up and take them to Incubators. Then you have a spawn system that works kinda like Biosphere's(as in, you're gonna get more Darwinians) but you can destroy it(take over the incubators, destroy the Triffid or Engineers), it's also of less value to you once you're done than the Virus.

Now, let's see here, where was I? Confused Oh yeah, there's no Wipe out Infection" objective. Crying or Very sad
 
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mellowvision2
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Joined: 22 Feb 2006
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Location: BROOKLYN NY

 PostPosted: Mon Mar 06, 2006 11:37 pm    Post subject: Reply with quote Back to top





this mod no longer exists.
 
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xander
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phase1 tester
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Joined: 21 Oct 2004
Posts: 3554
Location: Sparks, NV, USA

 PostPosted: Mon Mar 06, 2006 11:44 pm    Post subject: Reply with quote Back to top

http://thenextgame.co.uk/mods.php?mid=4

xander
 
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hitm4n
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Joined: 18 Nov 2005
Posts: 438

 PostPosted: Tue Mar 07, 2006 1:32 am    Post subject: Reply with quote Back to top

further to that link, if any mod does ever die and isn't on nextgame or the currently dead stellar, then i will make it available to all in my space and in my thread. I keep my archive complete and up to date.
 
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