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World Reset when Minecraft 1.2 has stabilised?
Never!
0.0%
 0.0%  [ 0 ]
No, but will accept if necessary
0.0%
 0.0%  [ 0 ]
No strong opinions either way
30.8%
 30.8%  [ 4 ]
Yes, but not required
38.5%
 38.5%  [ 5 ]
Please!
30.8%
 30.8%  [ 4 ]
Total Votes : 13

tabasco boy





Joined: 10 Mar 2002
Posts: 1164
Location: Lovely Planet Earth

 PostPosted: Tue Jan 17, 2012 2:51 am    Post subject: Reply with quote Back to top

Ilenius wrote:
Thank you also for hosting this amazing server! Smile


Just like (s)he said.. Very Happy
 
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zach





Joined: 30 Jun 2004
Posts: 1351
Location: Denmarkia

 PostPosted: Tue Jan 17, 2012 11:24 am    Post subject: Reply with quote Back to top

I'm glad I can be of service Rolling Eyes


So the server has been down for 20 minutes and will stay down until I figure out why it went down in the first place.

It is imperative for me to automate recovery and updating.


EDIT: The server crashed due to an out of memory error while generating the map. I have decreased the resources allocated to map rendering, which means it'll take longer but should crash less.

Every 15 minutes, the server checks if the Minecraft service is running. If this is not the case (and hasn't been for a minute), the Minecraft service has crashed, and the server will reboot.


The server is up again.

Let me know how these things work out.
 
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Feud




Joined: 08 Oct 2006
Posts: 5110
Location: Blackacre, VA

 PostPosted: Tue Jan 17, 2012 12:58 pm    Post subject: Reply with quote Back to top

Love the new map!
 
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martin





Joined: 19 Nov 2004
Posts: 3212
Location: England / ::1

 PostPosted: Tue Jan 17, 2012 1:16 pm    Post subject: Reply with quote Back to top

martindevans on the whitelist is me
 
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zach





Joined: 30 Jun 2004
Posts: 1351
Location: Denmarkia

 PostPosted: Tue Jan 17, 2012 4:55 pm    Post subject: Reply with quote Back to top

Biome-defined grass nuances for the map is pending.

If anybody wants to have a go at making the extractor work with 1.1, here's the source on github.
 
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Ilenius




Joined: 28 May 2011
Posts: 40
Location: Finland

 PostPosted: Tue Jan 17, 2012 6:07 pm    Post subject: Reply with quote Back to top

zach wrote:
The server crashed due to an out of memory error while generating the map.


I think this just happened again. There were 4 players on the server which may have caused the additional stress.
 
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tabasco boy





Joined: 10 Mar 2002
Posts: 1164
Location: Lovely Planet Earth

 PostPosted: Tue Jan 17, 2012 6:14 pm    Post subject: Reply with quote Back to top

can vouch for ilenius.. logged in. after a few seconds, server crashed..
 
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zach





Joined: 30 Jun 2004
Posts: 1351
Location: Denmarkia

 PostPosted: Tue Jan 17, 2012 6:17 pm    Post subject: Reply with quote Back to top

Hmm. I will try decreasing the concurrent rendering processes to 2 from 4.

I will be waiting a bit to see if the server recovers by itself, or I need to tweak the service script a bit.

Terribly sorry about the inconvenience. Please have patience while I complete the final touches of the server migration.


EDIT: Server has been restarted.

I have decreased the concurrent rendering processes to 2 from 4.
 
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Kangaraptor




Joined: 24 May 2011
Posts: 112
Location: Somewhere else

 PostPosted: Tue Jan 17, 2012 10:28 pm    Post subject: Reply with quote Back to top

Yo, my MC name is Kangaraptor

Whiteliest me? :3
 
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zach





Joined: 30 Jun 2004
Posts: 1351
Location: Denmarkia

 PostPosted: Wed Jan 18, 2012 2:02 pm    Post subject: Reply with quote Back to top

Who ... are you? Rolling Eyes

Just get some regular you know on the forums to vouch for you Smile
 
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shinygerbil





Joined: 22 Dec 2004
Posts: 4627
Location: Out, finding my own food. Also, doing the shinyBonsai Manoeuvre(tm)

 PostPosted: Wed Jan 18, 2012 3:58 pm    Post subject: Reply with quote Back to top

Has anyone else noticed any memory leakage since 1.1?

Playing on my main PC, it starts to get jumpy after half an hour or so. Playing on my gf's laptop I actually get out of memory errors and Minecraft/Java crashes after maybe an hour. (Her laptop actually has 6gb of RAM compared to my PC's 4gb but she's only got 32bit java, so it makes no difference :p)

I've been used to many stints of multiple hours on both machines, so something is definitely up here!
 
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Xocrates





Joined: 13 Dec 2006
Posts: 5174

 PostPosted: Wed Jan 18, 2012 4:06 pm    Post subject: Reply with quote Back to top

I was getting memory leaks in 1.0 already, so apparently they just got worse
 
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Feud




Joined: 08 Oct 2006
Posts: 5110
Location: Blackacre, VA

 PostPosted: Wed Jan 18, 2012 4:25 pm    Post subject: Reply with quote Back to top

I was getting that in 1.0, but only if I did a lot of traveling (especially to new areas). If I stuck around in one area then I never noticed a problem.
 
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zach





Joined: 30 Jun 2004
Posts: 1351
Location: Denmarkia

 PostPosted: Wed Jan 18, 2012 6:24 pm    Post subject: Reply with quote Back to top

Memory leaks seem abundant in the server as well, hence the daily restart.

I'm not having any particular issues with the client though, to be honest.


EDIT: Out of Memory error on latest map generation as well.

I have decreased the number of concurrent rendering processes to 1 from 2. We'll see how it goes.
 
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zach





Joined: 30 Jun 2004
Posts: 1351
Location: Denmarkia

 PostPosted: Thu Jan 19, 2012 1:19 pm    Post subject: Reply with quote Back to top

Double post.

So this is happening, and with it comes a difficult question.

What (if anything) should we do about world resets?


I have two proposals (if you have better ideas, please state them Rolling Eyes):
  1. Never reset the world (unless heavy, incompatible changes happen); we will explore to find new terrain features.
  2. Reset the world roughly every 6 months; whenever it coincides with a "big" minecraft release.
 
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